Tuesday, November 2, 2010

I really need to get back in the habit of posting on here once a week.

On the bright side I have been continuing the work! Firstly I’ll focus on the Kans Dreadnought CC weapons...
Here’s a close up of one of them. Because the new Kans (as well as the old Kans for that matter) have monkey arms that are simply too long I shortened it, as well as cut the back end of the sawblade off, creating a unique CC weapon, that needs only minor GS or Plasticard detailing.

My first leg set is... well done. It isn’t great. They match the dimensions of the original Kan, but without any detailing or complication of the lines it looks, well pretty naff.

My last pic for the day, is the second completed kan

The picture is awful I admit. With this guy I tried a different type of riveting that is far more conventional, the mass application of small cut roundbar. I usually do rivet detailing in painting, but these 3dimentional ones are pretty nice, just real annoying to try and put together.

Friday, October 22, 2010

Kans part 1

Been a long time, work at the college as unfortunately taken quite a toll on my free time, which sadly doesn't feel quite so free.

Anyway to congratulate myself for getting an B+ on a midterm (where there was only 1 A and 12 F's) I managed to pick up the 'new' box of Killa Kans (new being a relative term as it did come out earlier this year).

Being used to the old style Ork kits like the Warbuggy and Trukk from the GorkaMorka days I was frankly shocked at the high level of detail inside the kits.

Of course I am never content with building any kit straight, and with this kit I have an extra incentive. When the kit was first released a challenge was made to make at least 5 Kans out of a single box. And I'm gonna meet that challenge.

The first part of the challenge was to find something to build a new main body from.
I think I did quite nicely in that. About a month ago while walking I discovered a discarded piece of PVC pipe just outside a construction site, one end a shattered mess. Planning to find a use for it, I picked it up, and low and behold when cut to size it is the exact dimensions of the new Kan models.

Another early problem would be the 'Worky Bitz' and Exhaust functionality of the Kans located in their backs. The kit supplies 3 of these, each consisting of 2 parts. The obvious solution (as usual) turns out to be the best solution.
These, admittedly aren't the greatest pics in the world, however they show the crucial extension and flippage of the Worky Bitz to get more use out of them while keeping both the mostly kit built and the mostly scratchbuilt at the proper gaming dimensions.

As a last part of today's post I'll show the new backing with this Worky bit power plant on what is quite possibly the least converted mini I've done in a long time. (Although I doubt that this kan will remain as such for long.)

Saturday, September 11, 2010

Getting behind

Been behind on my updates due to the return of college life mixed with a lack of funds for more glue. The last thing I built was a couple Ammo boxes to use as Ammo Grot tokens.

One of the other reasons I'm backlogged is that I've become the Warlord of 40konline’s Way of the Waaagh (essentially the main leader/motivator of the forum).

But naturally I have the urge to build, which leads to the need to take photos and find someplace to store them, namely this blog. And since I've gotten my grubby little mits on some photocopied pages of Imperial Armor 8 I have plenty of new projects in mind!

One in particular will derail Projekt KoS for the time being, as there is a game at my LGS next month where they want everyone to bring in Imperial Armor lists (hence why I have the photocopy).

With little time, few bits, and the cheapest superglue I could find I'm gonna do my best to get together an IA 8 list ASAP.

Sunday, August 22, 2010

Battlewagon 1 Completed

Battlewagon 1, now named the Grim Villun as been completed and participated in its first game yesterday!

As you can see I did some new Glyph work, although the Grim Glyph isn't anywhere near as perfect on this Battlewagon as it is on BW2, I rather like it. Because this glyph is mounted on the side instead of straight it only further enhances the look of the model. Interesting side note on the Villun glyph is that it is from the Freeboota book from 2nd Edition, which I still have never been able to find a copy of.
Dags were really the name of the game in detailing the Grim Villun, and I did so in a number of places. This is for a couple reasons, one of which is that the now standard and iconic checkerboard pattern of black and white strips is actually a Goff Symbol (and the only Goff I like is a Goff Rocker), but the Dag pattern which is less often seen is universal for all clans.

And here in these last pics are just a few of the other details hidden about the tank, such as the damaged Trakks, the rear hatch, and the Reinforced Ram. Boom Boom Boom, the Grim Villun Freeboota Battlewagon is rolling thunder down the town, better gangway before getting flattened!

Saturday, August 14, 2010

Battlewagon Blues

I got dem Battlewagon Blues, all down dat line. I say I got dem Battlewagon Blues, just all da time.

...

Er...

Right, so I've been working on them, none of them are exactly finished.

Been working mostly on the finer details of Wagon 2 and the main assembly of Wagon 3, already nicknamed LongHaul. Its strange how the first and 3rd Wagon I seem to get some energy and creativity to put through and I get stalled out on the 2nd.


Anyway, here's some shots of BW 2...
Yea, I'm rather pleased with how that Glyph turned out. The Grim Glyph, its always been my personal favorite glyph design. Something about it just screams Waaaga to me. Now admittedly I didn't get it perfect, but it does look better in person than in the picture. And even though it's a minor detail, its by far one of the coolest details I've ever made and its easily the best Glyph I've ever made.

Oh, there will be the usual top to the front weapon mount, I don't know what happened to it which is why it is missing from the picture in the left, and as for the right, ignore the metal miniature staring through the window, he's just your average Peeping Tom. Actually I'm going to have either a Grot or Ork head peering out of the window, which will make it harder to paint what with final assembly happening post painting, but it'll be worth it in the end.

And on to BW 3, which really exploded from nothing around 2 or 3 last night.
Number 3, AKA Long Haul was planned to be a reversed Leman Russ with a chopped off front end and a Kannon centered in the middle of the Hull. Well plans change...
I think its obvious where Battlewagon 3's nickname comes from. This puppy just looks long and sleek like a nice classic caddy. This wagon, along with the first wagon's back carriage is a scrapper, meaning that since my supply of Plasticcard is so low I actually took apart an old naff looking conversion to put this one together.

I see it as a kind of Orky recycling, the krummy konversions of yesterday, powering the new Krumpy Konversions of tommorrow. The Grot spotter is one such example of this, it was originally the main detail of a buggy that I never quite finished that's been sitting in my bitz box for... I don't know how many years. The Grot himself was/is from the now discontinued Fantasy Starter Box of Orcs vs. Dwarfs. I still have to model in a handle for his little door, but its still the best use of a crummy one piece model.

Debating on if I want to put in a Trukk bed type of device or not into the back. I could, it wouldn't be hard, but it also might be nice to instead plop a bunch of worky bits on to the back of the section. These questions and more will be solved after I solve them.

Peace
~OD

Thursday, August 5, 2010

Bugz? Where'd these come from

Every now and then we get stuck in the mud. And that's kinda what happened to me for the past few days. So to alleviate that, I took a looksee around at what other quick little project I could up and get done. And that lead me to the Nid Warriors.

I haven't played much Nids since 5th. Actually only 2 or 3 games since the new codex was released. But leading up to the release I got my hands on some Warrior sprues.


Now my biggest problem with Tyranids is that just about everyone of them look the same. BORING! I like each model to have some individuality, frankly if it's possible I'd like to have every model worth being called a centerpiece, and the majority of Nids just can't do that with standard static poses.


So here's a couple that don't fit that standard template. Err, well this first one does pretty much fit that standard static template. I was able to alter his tail slightly, which looks interesting in real life, but the photos of it look, well as if it was less a tail and more a...

Anyway moving on. So this bad boy on the side, well let me just say no the picture is not inverted, Houston we have a Lefty. Not a hard conversion, but not perfect either. The Deathspitter came from a Carnifex, but this particular piece I didn't get pristine, you can notice an area of the cabling which is broken, almost looks as though it was clipped. Also since it doesn't line up perfectly I had to use some Plasticard for filler, which just like the cable will look better once I greenstuff.

And Now for this months showpiece (not like I do a monthly showpiece) the Leaper.Yea I know that Warriors don't have the Leaping Biomorph anymore, But I liked it.
I thought that it gave a model a more dynamic look to it, and yeah the fast charge was a nice upgrade so Warriors could keep up with Hormagaunts. Oh wait they don't have that fast charge anymore.

Anyway that's today's post. And I'm back to the tanks after this, I swear.

Monday, August 2, 2010

Battlewagon 1 70-80% complete!

So this first Battlewagon, which as laid incomplete for Gork knows how long is getting ready to lumber down the battlefield, which means its 2 brothers aren't far behind. I am starting to think that maybe people won't take it for a Battlewagon, and complain of it, but one thing's for certain is that after painting no one will recognize that the sides are not GW gray.

The picture on the right is yet another mundane detail of the standard Leman Russ, where these circular bits on the side correspond with the wheels driving the tracks. It's not flashy or big, but its the little details like this which bring this scratchbuilt track unit closer to the Imp Guard standard to which its supposed to have been looted from.

One of the best features of this tank I worked on considerably last night and today, only to realize that I had been forgetting to take pictures. This piece would be the Turret itself, and I needed to have at least one of these 3 new wagons to have a classic style'd turret.

From bland and Boring to nice and Krumpy. I had to go to lengths to cover that hole and try to scratchbuild together a cover. I knew I wasn't going to have a pintle weapon on the mount, but didn't want to waste the bit when I know I'll need it elsewhere. Hence the hatch from the hull mounted gun went up along with a base and some plasticard to make what appears to be very similar to the GW pintle mount.

Here's a side by side of a regular Leman Russ turret with this Orky design. The scratchbuilt hatch is admittedly not a perfect copy, but its close enough that it's likely that only a guard player will note the difference.

And so here she is in her close to completion state, the first in my new line of Battlewagons.

Unfinished bits:
Left side minor detailing of the wheel holes, finishing right side minor detailing
Attaching or retrofitting Side Sponsons
Attaching the side doors leading to the interior of the tank
Attaching the rear door
Gluing down the Reinforced Ram
Creation of a scenic base for the tank

Peace
~OD

Wednesday, July 28, 2010

Setbacks

So we all experience them from time to time, I've been experiencing one for the last week or so with having to completely up-end my work area for the need to use the Garage as a car-hold.

But despite that I'm back to work this time on Battlewagon 1, trying to get a little more of those details down so that few (if any) recognize that the sides are not GW grays.

So today's big work is in the side piston, which any real Tread head would know is integral to how a Tank can turn right or left. Of course any real Tread head would know what the hell they're called.

But that little dinky thing on the side couldn't possibly have been difficult, right? Well actually it was more difficult then it should have been, and I didn't even get it completely accurate since it's supposed to have some armor and rivits in a rectangle around it, but sometimes you have to let something go.

Of course I realized after finishing this near worthless detail that its not going to really be seen too often.
This would be my current plans for the sides. Unfortunately the Big Shoota got a little cut off in the photograph, but I think you can pretty much get the jist of it.

Peace
~OD

Friday, July 23, 2010

A Kannon any Pie-rat would love

Battlewagon 2 is going smoothly for the time being, with only bits and pieces slowly coming together. Since I didn't post a pic of it in the last post, here she is with the magnetic KFF

She's not bad, but could definitely use a bit more work, which is where this new experiment came in, a modular Kannon.


What started out as a Leman Russ Battlecannon is now an Ork weapon of war. But what's modular about this? It certainly looks unimpressive. Well if you were a Grot and you said that you'd get kicked, but no its not the most impressive thing in the world, although take a looksee at this.

This Kannon doubles as a turret and an artillery piece when the Wagon is not in use, and its always great to find a way for your conversions to be multifunctional.

Peace
~OD

Tuesday, July 20, 2010

Wagons Ho!

So my Order of the Leman Russ bits came in. Definitely regretting not getting one of the accessory sprues at the same time as money as gotten a little too tight again for any sort of expenditure other then the essential food and gas.

But I did get started with them a bit today. Already planning this one to be a reversed Looted (and Orkified) Leman Russ. I know nothing to look at now, but note where its been cut. Thats because this Wagon is going to have a detachable armored transport area for WYSIWYG armored top

But this one's on hold for the moment. Thats because with 2 of those Leman Russ sprues on the line I figured I'd tackle the easy Konversion first.
Say hello and a quick goodbye to the pristine plastic.
I think maybe this time I went a little overboard with the damage detailing. But then again its amazing how much a difference painting makes.

At first I thought the kannon in what's traditionally a Lascannon
port would be best, but as time went I began to think about how it'd be nicer to have a Kannon on a turret of some kind instead of just mounted at the front. Also I thought about the awesomeness of a barricade and extended cab to further illustrate the differences between Imperial Leman Russ's and mine. Plus that barricade ended up being home to a number of shavings, filings, and other plastic flotsam and jetsam.

Oh and that extended back is also where I can attach/detach the KFF sat dish.

Tired, sleepy time now.

Sunday, July 18, 2010

Big Mek part 2

Been toying about with the Big Mek.

I considered adding to him the Cybork Arm I made a while
back and posted along with... er I thought I made a post about it but didn't.

Anyway made the Bionic Arm at the same time as the prototype Deluxe Kickin Legs that I've given this Mek (which would place the creation of both scratchbuilt bits at May 5th). This idea was scrapped though, as I came to realize that such a Bionic arm could and would be mistaken as a Power Klaw.

Finishing up the Mek I put together a little konversion of a PowerDrill, and to give him a second arm I figured a control device of some kind was in order. Sadly I didn't have something fancy like to use, so his controller is a little daff, but I figure with all the other work on this single mini (which again I should be postponing till the harder stuff is done as single HQ minis get a lot of attention and fun detailing) one shortcut isn't too horrible.

I was considering leaving his head alone with the accidental hardened Greenstuff covering his eye in an almost skarred effect, but a better idea came
about as I discovered part of a bit from an Eldar Falcon.

The bit in question was what me and several mates used to consider as the Holo Field emitter. Which is why I had used most of it in a previous KFF and tossed the rest of it in my (ever decreasing) bitz box only to discover that they make amazing Tech-goggles!

As for that box behind this Big Mek... (hmm he needs a propa name, Big Mek GutZag) that box is a new idea I had. Since there's room on the base, and a need to add guitar wire from the drill to some sort of power source I put this little generator/tool box together, which not only is an interesting detail, but doubles as a counter for how many Grot Oilers he has left (or wounds).
Although I'm a bit iffy about how close the box is to the body, especially when viewing it directly from above. The Konverted Legs are able to stand the Mek on their own, but from this angle it looks like its relying on the box for support and balance. I might move it off the model and onto its own base, but if I do that I can't have the drill's power feed go into it.

So dats da Mek for now

Peace
~OD

Thursday, July 15, 2010

Everything is still settling in the wake of everything that's happened, but life goes on. Set up shop in the garage a few days ago and sat down to work. Decided that of course my next big project was to be recreating my Kult of Speed from the ground up and making the entire force a tough hard Konverted piece.

Debating on the moment as to how I am going to base them. If I keep them in tune with my previous force then fluffwise they will represent the roaming tribe across the desert plains of Hanai 3 (whose only settlement is the oasis palace of DelGor), but I am also leaning towards perhaps making them entirely different fluffwise to the planet my Ork forces have previously been bound to.

Depending on which way I go it will either be Desert Terrain or City Ruins/streets for basing, which while it may sound dull and boring, the fluff and basing means a lot to me. Obviously otherwise I wouldn't be writing about all this.

Anyway there are 2 new posts underneath this one that revolve around what I am calling Projekt KOS 2.

New Boss and Mek prt 1

For me the process of making Special Characters always needs to come last, as I tend to spend special time and attention on them, making sure that they are impressive pieces that stand out more than anything else. Well thats usually, but this time I broke that a bit...

So heres the first planning stages of my New Boss which is using the now oop Fantasy Starter Troll.
First step was to trim up that nose and (attempt) to Orkify it. Not exactly the most succesful attempt in the world, but Hey he's gonna be such a mean looking Biker Boss you'll never know the difference. And take a look at this, after cutting the arms, getting rid of the feet, and some (un)talented work with a file to remove some of the unwanted Troll bits he's actually about the same size as the Metal Warboss.

Before anyone asks (like anyone would) the Warboss in question was decommissioned from tabletop playing in 06 with a plan to remake him into a Warboss mounted on a cyboar (a konversion which was abandoned because once I got him on top of the Cyboar he looked too funky to even attempt any further work and has been enjoying retirement at the bottom of my ever decreasing Bits Box.
As for the arms, one of which I'm already planning on modifying with some Cybernetics and a chainsaw style PK.

But I can't work on Da Warboss right now. I need to really save him for last so I know how to improve his Bike compared to all the other Bikes I'm gonna build. So what do I do? Do I wait to get more parts or possibly get a job to pay for a couple of Battleforces that I need to really make the project?
No, I start working on new Big Mek! One that happens to have a Magnetic KFF like I've always been planning on doing, but never really got around to (well that and my old KFF Meks were so awesome that I never felt the need to do another). Taking a new approach on the KFF, I designed it as a Satellite Dish that is eerily reminiscent to the one on my new neighbor's roof. Ok, not eerie I ripped/Looted the idea.

So the legs came from a previous blog posting as my first attempt to make a complete pair of Cybork Legs using 0% of GW material, and the KFF pack does consist of an Eldar bit, because like my previous KFFs you just need Eldar bits for Force Fields. Its like a rule.

Anywayz, for the time being I need to work on other parts of Projekt KoS otherwise these HQ models will have lost all flair and interest to me by the time that all the other stuffs done.