Showing posts with label KFF. Show all posts
Showing posts with label KFF. Show all posts

Sunday, July 18, 2010

Big Mek part 2

Been toying about with the Big Mek.

I considered adding to him the Cybork Arm I made a while
back and posted along with... er I thought I made a post about it but didn't.

Anyway made the Bionic Arm at the same time as the prototype Deluxe Kickin Legs that I've given this Mek (which would place the creation of both scratchbuilt bits at May 5th). This idea was scrapped though, as I came to realize that such a Bionic arm could and would be mistaken as a Power Klaw.

Finishing up the Mek I put together a little konversion of a PowerDrill, and to give him a second arm I figured a control device of some kind was in order. Sadly I didn't have something fancy like to use, so his controller is a little daff, but I figure with all the other work on this single mini (which again I should be postponing till the harder stuff is done as single HQ minis get a lot of attention and fun detailing) one shortcut isn't too horrible.

I was considering leaving his head alone with the accidental hardened Greenstuff covering his eye in an almost skarred effect, but a better idea came
about as I discovered part of a bit from an Eldar Falcon.

The bit in question was what me and several mates used to consider as the Holo Field emitter. Which is why I had used most of it in a previous KFF and tossed the rest of it in my (ever decreasing) bitz box only to discover that they make amazing Tech-goggles!

As for that box behind this Big Mek... (hmm he needs a propa name, Big Mek GutZag) that box is a new idea I had. Since there's room on the base, and a need to add guitar wire from the drill to some sort of power source I put this little generator/tool box together, which not only is an interesting detail, but doubles as a counter for how many Grot Oilers he has left (or wounds).
Although I'm a bit iffy about how close the box is to the body, especially when viewing it directly from above. The Konverted Legs are able to stand the Mek on their own, but from this angle it looks like its relying on the box for support and balance. I might move it off the model and onto its own base, but if I do that I can't have the drill's power feed go into it.

So dats da Mek for now

Peace
~OD

Thursday, July 15, 2010

New Boss and Mek prt 1

For me the process of making Special Characters always needs to come last, as I tend to spend special time and attention on them, making sure that they are impressive pieces that stand out more than anything else. Well thats usually, but this time I broke that a bit...

So heres the first planning stages of my New Boss which is using the now oop Fantasy Starter Troll.
First step was to trim up that nose and (attempt) to Orkify it. Not exactly the most succesful attempt in the world, but Hey he's gonna be such a mean looking Biker Boss you'll never know the difference. And take a look at this, after cutting the arms, getting rid of the feet, and some (un)talented work with a file to remove some of the unwanted Troll bits he's actually about the same size as the Metal Warboss.

Before anyone asks (like anyone would) the Warboss in question was decommissioned from tabletop playing in 06 with a plan to remake him into a Warboss mounted on a cyboar (a konversion which was abandoned because once I got him on top of the Cyboar he looked too funky to even attempt any further work and has been enjoying retirement at the bottom of my ever decreasing Bits Box.
As for the arms, one of which I'm already planning on modifying with some Cybernetics and a chainsaw style PK.

But I can't work on Da Warboss right now. I need to really save him for last so I know how to improve his Bike compared to all the other Bikes I'm gonna build. So what do I do? Do I wait to get more parts or possibly get a job to pay for a couple of Battleforces that I need to really make the project?
No, I start working on new Big Mek! One that happens to have a Magnetic KFF like I've always been planning on doing, but never really got around to (well that and my old KFF Meks were so awesome that I never felt the need to do another). Taking a new approach on the KFF, I designed it as a Satellite Dish that is eerily reminiscent to the one on my new neighbor's roof. Ok, not eerie I ripped/Looted the idea.

So the legs came from a previous blog posting as my first attempt to make a complete pair of Cybork Legs using 0% of GW material, and the KFF pack does consist of an Eldar bit, because like my previous KFFs you just need Eldar bits for Force Fields. Its like a rule.

Anywayz, for the time being I need to work on other parts of Projekt KoS otherwise these HQ models will have lost all flair and interest to me by the time that all the other stuffs done.